Guide
ProVolt Games
Voltcord ships eleven games your members play against each other without leaving Discord. Every match is 1v1, starts with /games, and pays the winner voltage that counts toward your leaderboard and weekly reward pool. Browse them below, then check /gamestats for leaderboards, match history, and player profiles.
Showing 11 of 11 games
ProStreet Fight
Bare knuckles, one alley, no referee. Punch, kick and block your way through — land three hits to charge your signature move and end it in one swing. Walk away with more health than your opponent ever touched and the payout follows.
ProTic-Tac-Toe
Nine squares, two symbols, sixty seconds of nerve. X moves first, O answers, and the board fills fast. Win it in fewer moves for a bigger payout — but play it too safe and you'll both walk away with a draw and nothing.
ProRussian Roulette
Six chambers. One round. You and your opponent take turns pulling the trigger, and the one who finds the bullet loses. There is no skill here and no way to play it safe — only how long your luck holds. Ending it early pays the most.
ProSpeed Chess
Real chess with the thinking time stripped out. Five engine-suggested moves each turn, five seconds to choose one, three minutes on the clock. Hesitate and the engine picks for you. Run out of time and the board is judged on material — so play fast, trade well, and lose less rating if it goes wrong.
ProHeist
Crack the vault for loot, then decide: bank what you're holding, or push for one more crack. Every crack raises the odds the alarm catches you and you lose the whole haul. First to 300 walks away rich — and the faster you get there, the better it pays.
ProStandoff
No turns — you both choose at the same time, in secret, and the moves reveal together. Reload to load a bullet, Fire to end it, Guard to block a shot you saw coming. Stack three bullets and Blast punches straight through a guard. Read your opponent right and the guards you land are what pays.
ProBreach
A locked system, a random access code, and no way to brute-force it. You and your opponent each get your own cipher, generated fresh — probe it one guess at a time and the console tells you how close you landed, never where. Read the feedback, narrow the field, and get in first. Crack it in fewer probes and the payout climbs.
ProSurge
One power cell, a hundred units, and a grid of nodes that won't light for free. Every node hides a breaker you can't see — commit too little and your power burns for nothing, commit too much and you've got nothing left for the next one. Your opponent is dumping power into the same node at the same time, in secret, and only the bigger surge that clears the breaker takes it. First to five points wins the grid — but only the nodes you tear out from under a live bid are worth anything, so taking them uncontested wins you nothing.
ProContraband
Two manifests, one customs officer, and neither of you is telling the truth. You each hold four sealed cargo tags only you can see, plus two in the hold that nobody can see. Take turns declaring what the whole hold carries, each claim bigger than the last — until someone stops believing you and calls an inspection. Whoever's wrong loses a tag, and running out of cargo means you're done. Only the tight reads you win deep in a long standoff pay out, so an obvious lie is worth nothing.
ProLandslide
Seven shafts, six deep, and gravity does half the work. Drop your charged cores down the columns and they stack where they land — line up four of your colour along any seam, straight or slanted, and the whole face comes down on your rival. There's no luck and nowhere to hide: every core you place is a threat and a tell. The harder the fight before the collapse, the bigger the haul — a lucky quick blowout is worth the least.
ProWire Cutters
A bomb with four wires, a ticking clock, and two people who each only know half the schematic. You know your opponent's live wire — they know yours. Every round: Signal it to them for free, or Cut one of your own blind. Cut your own live wire and it's over for you. First to clear all three safe wires walks away — but the payout follows whoever cracked it without being handed the answer.
© Volt Games